Volumetric Time

2026
Project media

DESCRIPTION

Volumetric Time is an installation and image-making tool that uses movement and long-exposure photography to create a spatial image.

The project began with research into different types of computing. I came across drawing machines like the harmonograph and Lissajous figure machines that use physical principles to compute an image. It got me thinking about how drawing machines could use 3D space as a canvas. With long-exposure photography, one can light-paint images into empty space. I wondered if a screen, rather than a point light, could “sweep” an image sequence into a volume, and if I could thereby treat time as a sculptural axis.

I liked the idea of making movements that are too slow to be perceived by humans visible through long-exposure or time-lapse photography. A sequence of photos played in rapid succession gives the illusion of motion due to the persistence of vision. Motion blur, on the other hand, can show the duration of a movement in a single photograph. I wanted to use the third dimension to visualize time in a similar way.

Instead of trying to create persistence of vision in the human eye, the project uses a monitor that slowly moves vertically through space. While the monitor moves, it displays a sequence of image slices. When this movement is photographed with a long exposure, the individual slices accumulate into one image and appear as a three-dimensional volume.

The focus is not only on seeing a finished 3D shape, but on making the process visible. A two-dimensional image becomes a spatial structure through motion, time, and photography.

The project explores the relationship between time and space. Each visible volume is not present all at once. It is built over time from many two-dimensional moments.

The final photograph compresses this movement into a single image, so time becomes visible as spatial structure. In this way, the installation uses photography not only to document the object but also as an essential part of the display system.

For the installation, I wanted this process to be accessible to visitors. Instead of using only one fixed camera, I involved the visitors’ own smartphone cameras. They can scan a QR code, place their phone on the surrounding structure, and capture their own long-exposure image. This makes the result dependent on the position of the viewer and turns the act of photographing into part of the interaction.

exhibition

The workflow of the project can be divided into three parts: creating frame sequences, playing them on the moving display, and capturing the result with long-exposure photography. 3D models, scans, videos, or datasets are first converted into image sequences. These sequences are checked and adjusted with the visualizer, then copied to the Raspberry Pi. The Raspberry Pi controls the lift and displays the correct frame for each height of the monitor. Visitors use the browser-based camera app to capture the movement as a stacked long-exposure image.